Voldat’s naval coastal defences are broad and heavily established. Phantom's Voldat incursion happens miles inland, within the smaller tributaries of the rivers delta.
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The base is the heart of Zhruov’s operation, all was air lifted in and orchestrated from the newly established comm' towers, hidden safely behind the dock walls.
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The approach takes you through the outer boundaries of the old cold war era infrastructure, now ruined, flooded and derelict. The remnants of a 60's Soviet, concrete, facility now lies in partial ruins, but serves as a solid defence and foundation for Zhurov's modern 90's Prefabricated installation.
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The story and aesthetic allows for bold strong geometric structures to contrast with modern, metallic, modular prefabrication structures. The noir, back-lit lighting style combined with this form offers legibility in gameplay, silhouettes, boosts the tension, mood and theatrics, whilst allowing for a viable and faithful translation to both Hi-end PC and mobile VR rendering.
"Escalation"
Once out of the safety of the forest, the base brings you close to the action and danger.
Stealth is best, but when the situation escalates, you have the tools to improvise.