The sniper tower encounter represents a climatic point in both Irina Volkov's story arch, as well as a peak in realisation of 360, VR, tactile stealth encounters.
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This arena-like level design encourages guile, physical interaction, skill in traversal, and distraction. An encounter truly brought to life, and only possible through VR.
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Zhurov has unleashed his hunter and you are the prey. Irina Volkov has been taunting you and teasing you throughout your escape. Her plan has all lead to this point, a vantage point high up and always in her favour. You must lay down your weapons and think more about the world around you to overcome this enemy.
"Irina Volkov's downfall"
"Distract and Destroy"
The Sniper Tower ended up as a 360-degree challenge with multiple routes and opportunities to explore and prove your metal at both stealth and control.
Weapons are ineffective, some guile plus a cutting torch can go a long way.