The Ruins represented a chance to really explore, present and experience the first-person genre in a whole new way.
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We did not want the Kayak context to limit players to rivers and waterways, so the Ruins takes those expectations and subverts them. Traverse urban landscapes, infiltrate interior structures, navigate railway tunnels etc.
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This level was conceived to present a first-person world with a twist. The flooded town of Voldat gave us the opportunity to present and explore things from an all-new perspective.
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Derelict and stagnant in terms of structure and atmosphere, the Ruins offers a distinctive tone in both gameplay and visuals. Fog is fully utilised to deliver an eerie atmosphere fused with high-stakes sniper gameplay which really heightens tensions and immersion.
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It was this the idea of this location that helped inspire the dev' team early on in both conception and pre-production phases. We all feel there is still plenty more to be explored, way beyond what tension and creativity that this level already presents. We feel this just scratches the surface of innovative possibilities in level design and gameplay experience.
The Ruins thematically offer a chance to present and explore a world from a an all new POV.
A flooded, destroyed world where mood, tone and tension prevail.
"Glennin"
Originally sculped with a cup of tea in hand, the fuel of games development.
Sadly this was later removed, but a fun fact none the less.