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PHANTOM COVERT OPS: Key Art

Communicating a contemporary, military, stealth, action title,... "in a Kayak!"... is a challenge!
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This is a collection of the Visual Key Art that was created to help communicate the over arching vision prior to development. These pieces solidified the vision that led to the commissioning of Phantom Covert Ops as a full game.
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Each image was created to answer a collection of specific recurring questions that came up via various stake holder meetings.

Each image talks to the action, emotion, tone, scale of world, and diversity of challenge and enemies within the vision.

Key Art 1 -  Flooded setting, espionage tactics, empowering you and your traversal in the shadows.

Key Art 1 - Flooded setting, espionage tactics, empowering you and your traversal in the shadows.

Key Art 2 - Aspirational role play, the  strategy, the proximity, the tension.

Key Art 2 - Aspirational role play, the strategy, the proximity, the tension.

Key Art 3 -  Lighter in open waters, heightens the sense of vunerability.

Key Art 3 - Lighter in open waters, heightens the sense of vunerability.

Key Art 4 - The vision and scale of the Phantom world

Key Art 4 - The vision and scale of the Phantom world

Key Art 5 - Cinematic tone, mood and experience

Key Art 5 - Cinematic tone, mood and experience

Key Art 6 -  The threat, the enemy, the chase...

Key Art 6 - The threat, the enemy, the chase...

Alongside Key Art production (and sometimes in advance of) initial thumbnails were useful assets when explaining the breadth of possibilities, situations and playstyles possible.

Alongside Key Art production (and sometimes in advance of) initial thumbnails were useful assets when explaining the breadth of possibilities, situations and playstyles possible.

Showing variation within a Kayak was a hot topic and took some convincing early on.

Showing variation within a Kayak was a hot topic and took some convincing early on.

Examples of infiltration and contextual 1:1 interactions and tools were a focus, excitement in this area quickly turned into fruition.

Examples of infiltration and contextual 1:1 interactions and tools were a focus, excitement in this area quickly turned into fruition.