The UI in Fracked can mainly be found in the frontend and used sparingly throughout the game, preferring a more contextualised approach whenever we could to make interactions feel tactile and dynamic. Our Frontend menus are the face of our game and therefore very important in helping set the tone and style, ensuring the game feels like a polished product. We wanted to apply the same art direction cues from the main game to the UI elements, maintaining consistency and allude to some of the themes present in the story and visuals.
After a long pre-vis cycle of reference gathering and trying out style possibilities, we settled on a shattered feel that reflected the crystalline themes, whilst also lending a certain anarchic feel to the buttons that felt appropriate to the bombastic style of the in-game art direction. We used Unreal's UMG, as well as some bespoke tech of our own, to create the interactive panels and had an interesting time getting non-uniform masked buttons to work, but the efforts were worth it!
The styling continues into the interactive panels that you see in-game in various popups and title sequences.